Deepolis
- Area: North America,Global
- Official Site: Deepolis
- Publisher: BigPoint
- Developer: BigPoint
- Platform: Web Browser
Like this game? Tell your friends!
- Area: North America,Global
- Official Site: Deepolis
- Publisher: BigPoint
- Developer: BigPoint
- Platform: Web Browser
Like this game? Tell your friends!
Review
Reviewed by James Bishop
Some of the gameplay concepts introduced due to the underwater nature of the game are also fantastically done.
The
choice of factions is purely aesthetic, though. While each section has their own set of ships, and they do look strikingly different and awesome in their own ways, the sheer
number of players causes any real individuality to be lost. Don't be surprised to find higher-level players still using the dinky little submarine that they start with due to
the cost of rebuilding after being gunned down by someone higher up the ladder.
The use of depth and how different submarines can be at different depths of the ocean
scavenging for certain debris and the like is one of the few features I found enjoyable throughout my playing. I'd often be caught up in the race of trying to reach a capsule
or rock for more materials with up to three other players, effectively becoming competing treasure hunters in a way. Unfortunately, these concepts just don't translate to
consistently fun and engaging gameplay.
Like many of the browser-based games out there these days, "Deepolis" was originally a German operation but has since traded to
American hands.
The microtransaction model has been in effect since the beginning of the game and has certainly created a 'have' and 'have-not' mentality in the
playerbase. Players who have the money outside of the game can, effectively, buy experience boosts which let them level up far faster than anyone playing the regular game
could ever manage. While the actual gameplay is fun, though repetitive, the constant threat of a higher-level player deciding that it is your day to die casts a shadow on the
entire experience.
The quests seem to all be about destroying a certain number of enemies or gathering a certain number of materials. With the fascinating concept and use
of depth, you'd think there would be other intriguing ways to introduce quests, but apparently not. The game looks great for a browser game, as the actual game is played
through a pop-up Flash window, and the concept, again, is amazing. But the implementation just seems shoddy at best. I wouldn't describe "Deepolis" as a game that would
attract my interest for terribly long, but that's just my opinion.

















