Deepolis


Deepolis
Fantasy Category Fantasy Category Fantasy Category
  • Area: North America,Global
  • Official Site: Deepolis
  • Publisher: BigPoint
  • Developer: BigPoint
  • Platform: Web Browser

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Overview

"Deepolis" is a browser-based, 3D action MMO that offers players the chance to battle it out in submarines under the ocean.

Deepolis

Features

  • A unique concept revolving around submarines
  • A good number of active players for a realtime browser game
  • A lot of lore, and an interesting history/backstory
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Fantasy Category Fantasy Category Fantasy Category
  • Area: North America,Global
  • Official Site: Deepolis
  • Publisher: BigPoint
  • Developer: BigPoint
  • Platform: Web Browser

Like this game? Tell your friends!

Deepolis

Review

Reviewed by James Bishop

It seems to this writer that most browser-based games suffer from the same problems as the rest of their kin. The interface is generally difficult and bulky to deal with, the gameplay is confusing at worst or has a steep learning curve at best, and the actual point of the game somehow loses focus after the first handful of levels. While "Deepolis," a game based around submarine warfare, certainly addresses some of these issues in a creative manner, it doesn't avoid all of these pitfalls. You heard me right: submarine warfare. Even though the gameplay and implementation of the game is rather mediocre, conceptually the game is amazing. The world was long ago flooded and the three factions are warring with each other for their own set of canon reasons. There's a great deal of backstory that a new player can read up on, if they so choose, and as a fiction writer myself I find the plot fascinating. 

Some of the gameplay concepts introduced due to the underwater nature of the game are also fantastically done. The choice of factions is purely aesthetic, though. While each section has their own set of ships, and they do look strikingly different and awesome in their own ways, the sheer number of players causes any real individuality to be lost. Don't be surprised to find higher-level players still using the dinky little submarine that they start with due to the cost of rebuilding after being gunned down by someone higher up the ladder. The use of depth and how different submarines can be at different depths of the ocean scavenging for certain debris and the like is one of the few features I found enjoyable throughout my playing. I'd often be caught up in the race of trying to reach a capsule or rock for more materials with up to three other players, effectively becoming competing treasure hunters in a way. Unfortunately, these concepts just don't translate to consistently fun and engaging gameplay. Like many of the browser-based games out there these days, "Deepolis" was originally a German operation but has since traded to American hands. 

The microtransaction model has been in effect since the beginning of the game and has certainly created a 'have' and 'have-not' mentality in the playerbase. Players who have the money outside of the game can, effectively, buy experience boosts which let them level up far faster than anyone playing the regular game could ever manage. While the actual gameplay is fun, though repetitive, the constant threat of a higher-level player deciding that it is your day to die casts a shadow on the entire experience. The quests seem to all be about destroying a certain number of enemies or gathering a certain number of materials. With the fascinating concept and use of depth, you'd think there would be other intriguing ways to introduce quests, but apparently not. The game looks great for a browser game, as the actual game is played through a pop-up Flash window, and the concept, again, is amazing. But the implementation just seems shoddy at best. I wouldn't describe "Deepolis" as a game that would attract my interest for terribly long, but that's just my opinion.

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Deepolis
  • Deepolis Game Review Video

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